
1 story
2 gameplay
Sound 3.1
5 future
Story[edit]black takes place in ingushetia and chechnya, russia. The main character is junior sergeant jack kellar (marty papazian), an insufficiently disciplined member of the cia special forces. An unknown investigator (paul pape) questions kellar about a terrorist enterprise and an arms-smuggling gang called the seventh wave, who are responsible for a string of terrorist attacks and murders. Kellar is soon proven that if the disease is not convenient for him to interact, he and the concrete actions will be declassified, which means that the person will be convicted by a military tribunal, dismissed in disgrace and imprisoned for a long time. Although kellar was initially reluctant, he agrees to tell his story.
Four days earlier, kellar and his military unit attacked the seventh wave stronghold in the town of veblensk. Kellar kills three high-ranking members of the cell, but later disobeys orders by breaking into a terrorist-controlled house where he is suddenly ambushed by a hitman. But such a hired killer did not cause kellar's death, and kellar would know that such a kidnapper was the american william lennox, a former cia operative. By faking his own death in cairo, lennox apparently became the leader and ringleader of the seventh wave gang.
Kellar's next mission is to cross the border to trenesca and cross the vlodnik canal to destroy the base. And a cache of weapons. Whereupon he meets a female swat soldier named mccarver (cree summer), commander of swat bravo, https://mygirls.me/tags/lelo/ after fighting a wave of terrorists on a farm. Kellar and mccarver can then proceed to destroy the weapons factory in the capital of nazran. To complete the mission, the images are subject to an old cemetery in one city, which are well protected. Only after all this they attack the city's iron foundry, destroying its industrial areas. Later they meet the third member of the team, solomon.
They guess that valencio, one of the four bosses of the seventh wave, is in the tivlis orphanage. The team decides to attack the sanctuary yard and keller breaks into the sanctuary despite solomon protesting their orders https://mygirls.me/tags/Francesca%20Palma/ to hold on. Keller locates valencio after the concrete machine gun nest explodes and briefly interrogates him to figure out lennox's whereabouts.
Based on information gathered during the mission, bravo team rushes to the heavily defended shipyard, clearing the area. And associated with the alpha team. However, alpha team is killed in the ambush and lennox escapes. Regarding the disastrous result, the operation is declared cancelled. Ignoring this factor, kellar leads a retaliatory strike on the graznensky bridge while placing an individual team at the gates of the lennox complex in order to safely penetrate the defenses as well as inside the spetrinovsky gulag. In the process of attacking, keller causes an explosion eventually destroying two concrete barricades and further explosions in this room of the underground bunker, presumably killing lennox. Lennox in the seventh wave. Kellar acted predictably, doing what his account said, in a bygone era, as well as his pursuit of lennox was expected and desired, but lennox by the way did not die. Kellar is assured that he was given a false "death" in a car accident in order to guarantee cover so that he would be able to continue his pursuit of lennox. The game leads to kellar being told to prepare for a new assignment.
A player armed with a spas-12 coexists with multiple enemies in the nazran foundry chapter. Red crescents in the depth of the screen indicate the fact that a person receives damage from all sides.
Game progress in essence, this is a simple shooter from the main character. Gambling people can only carry two or three weapons in one day, so a strategy is needed when considering weapon options, with weapons of different characteristics. The player is also able to wear grenades with him, which is possible to throw without changing weapons. Mines and grenades can be detonated prematurely by firing during such travels.
The game is mission-based, with each mission separated by a video. On the highest difficulty there are more tasks to complete before the gambler has a chance to complete. These additional goals included collecting various intelligence documents, drawings, or erasing parts of the weather. It is indicated by a hud crosshair that changes color when you point at the corresponding object.
Successful completion of tasks in absolutely all missions on a huge number of difficulty levels above "easy" leads to the reward of silver weapons (endless bullets) and the opening of the m16-a2 (40mm underslung grenade launcher) as the default starting weapon with infinite 40mm grenades. Once unlocked, these features become permanent and therefore cannot be removed without starting a new story.
Development[edit]a criterion designed to "make action for shooting what burnout did for racing - tear it apart." ", [1] with a double detail on the destructible environment and the reception and oscillation of firearms, in the real world. Bullets that hit buildings, the city and things leave visible damage; yet, the weapons are drawn with great concretization and accuracy, although a number of weapon features stylized or exaggerated.The focus on the looks, functions, and sounds of weapons has led the manufacturer to call the game "gun-porn."Another notable and proprietary feature is the use of real-time blur on reload, which provides meaningful depth of field and perspective to the activity. Similarly, when the player's health falls below two bars, the screen turns black and white, the sound of the character's heartbeat becomes the dominant noise, and the game will go into slow motion, and the huge and miniature motors on the control panels correspond to the sound of the systolic and diastolic parts of the heartbeat.
The game was not designed taking into account the comprehensive structure of the event series and the list is real isolated as something belated at the end of development. The original idea for the outline of the conversation in the thread came from black's director alex ward, who wanted a radio play-style voice-over to be delivered on a black screen.
Audio[edit] ] emphasizing the heritage of action movies, the sound effects for the arsenal here were built around a variety of sounds from them. For example, bruce willis' heckler & koch mp5 in die hard, jack bauer's pistol in 24 and arnold schwarzenegger's uzi in true lies.[4]
Realization in chaos heavy gunplay heavy mix of sound and music would create a cacophony of noise, the sound engineers developed the concept of a "gun choir". While traditional shooters assign each weapon model a different sound, black assigns each enemy its own "voice", much like each member of a choir has its own voice. For example, there are three enemies shooting, one will be assigned a low voice, another a medium voice, and a third a high voice. This allows all weapons fired in any given scene to harmonize and produce great sound for the game. Black's sound was nominated for "best audio" at the 2006 bafta video games awards and won "best art and sound" along with burnout revenge (another game from criterion) at the 2006 develop industry excellence awards.[ 5]
The music for black was composed by chris tilton on a theme co-written with oscar-winning composer michael giacchino. It was written during newman's evaluation stage.[6]
Metacritic 79/100[25] 77/100[26] review scorepublication score
Ps2 xbox
1up.Com b-[7] n/a
Edge 8/10[8] 8/10[8 ]
Electronic gaming monthly 6.83/10[9] 6.83/10[9]
Eurogamer 8/10[10] n/a
Famitsu 32/40[11] n/a
Game informer 8.5/10[3] 8.5/10[3]
Gamepro [12] [12]
Gamerevolution c+[13] c+[13]
Gamespot 7.4/10[14] 7.4/10 [14]
Gamespy [15] [15]
Gametrailers 8.6/10[16] 8.6/10[16]
Gamezone 8.4/10[17] 8.7/10[18]
Ign 8.7/10[19] 8.6/10[20]
U.S. Official playstation magazine [ 21] n/a
U.S. Official xbox magazine n/a 7/10[ 22]
Detroit free press n/a [23]
The times [24] [24]
Version black for playstation 2 received a "gold" award from the entertainment and leisure software publishers association (elspa), [27], indicating sales of at least 200,000 copies in the united kingdom. [28]
According to video game review aggregator metacritic, black received "positive" reviews on both platforms.[25][26]
In japan, famitsu gave the ps2 version all four eights, for a total of 32 out of 40.[11] the times also gave the game four stars out of five and stated, "with the entire game running at a hectic pace, you'll soon find yourself looking forward to the next mission briefing, if only to catch your breath. The only mystery to black is why there is no multiplayer mode, as such intense combat conditions would make for great competitive fights."[24] the sydney morning herald also gave it four out of five stars: "each stage requires a bit of strategy, with copious health packs and aggressive opponents with little intelligence. But there are many strategies, and using cover is vital." Detroit free press gave the xbox version three out of four stars and said, "the action is intense and the effects are great, though the unreality extends to the worlds you fight through." However, a.V. Club gave the game a c+ rating, stating that it's worth playing for "six hours. Pretty good watch, but still the av club can't stress that number enough"; and added: “it was amazing for doom, a free download with 16 additional maps available after registration. But 40 bucks for eight levels of black, with no multiplayer and unlockable difficulty settings, is the only incentive to re-play? Beautiful oversized tech demo worth a whole weekend.”
Future[edit]in an interview, co-creator and designer stuart black revealed that plans for a sequel were underway, but have now been canceled due to disagreements with electronic arts. Stuart black and many black developers worked on the already released bodycount; the spiritual successor to the game developed by codemasters and released on playstation 3 and xbox 360 in the third quarter of 2011. [32][33]
^ Reed, kristan (june 2, 2005) . "Black (preview)". Eurogamer. Retrieved january 16, 2016
^ "Black art". Criteria games. Archived from the original on july 8, 2008. Retrieved january 16, 2016
^ A b c mcnamara, andy (april 2006). "Black". Game informant. No. 156. P. 112. Archived from the original on august 2, 2008. Retrieved january 16, 2016.
^ Choir of cannons. Criteria games. Archived from the original on july 8, 2008. Retrieved january 16, 2016.
^ Elliott, phil (july 13, 2006). "Uk success for sony". Game spot. Retrieved february 7, 2017
^ Lee, garnett (february 23, 2006). "Black review (ps2)". 1up.Com. Archived from the original on january 5, 2010. Retrieved september 21, 2020.
^ A b edge staff (march 2006). "Black". Edge. No. 160. P. 82.
^ A b extraordinary general meeting staff (april 2006). "Black". Electronic gaming monthly (202): 94.
^ Reid, kristan (february 22, 2006). "Black (ps2)". Eurogamer. Retrieved january 17, 2016
^ A b gantayat, anoop (april 10, 2006). "Now playing in japan." Ign. Retrieved january 16, 2016
^ A b four-eyed dragon (february 23, 2006). "Black". Game pro. Archived from the original on march 5, 2006. Retrieved january 17, 2016.
^ A b silverman, ben (march 17, 2006). "Black view". Gaming revolution. Retrieved january 17, 2016
^ A b gerstmann, jeff (february 23, 2006). "Black view". Game spot. Retrieved january 17, 2016
^ A b tuttle, will (february 23, 2006). "Gamespy: black". Game spy. Retrieved january 16, 2016
^ A b "black review". Game trailers. February 24, 2006. Archived from the original on december 7, 2008. Retrieved january 17, 2016.
^ Bedigian, louis (march 6, 2006). "Black - ps2 - review". Game zone. Archived from the original on october 6, 2008. Retrieved january 17, 2016.
^ Hopper, steven (march 7, 2006). "Black - xb - review". Game zone. Archived from the original on october 7, 2008. Retrieved january 17, 2016.
^ Roper, chris (february 22, 2006). "Black (ps2)". Ign. Archived from the original on september 16, 2008. Retrieved january 16, 2016
^ Roper, chris (february 22, 2006). "Black (xbox)". Ign. Retrieved january 16, 2016
^ "Black". Official playstation magazine usa: 85. March 2006
^ "Black". Official xbox magazine: 75.April 2006
^ A b schaefer, jim (march 12, 2006). "The guns are on fire." Detroit free press. Archived from the original on september 6, 2006. Retrieved january 16, 2016.
^ A b c wapshott, tim (february 18, 2006). "Black". Time. Archived april 9, 2007. Retrieved january 16, 2016 (subscription required)
^ A b "black for playstation 2 reviews". Metacritic. Retrieved may 17, 2013
^ A b black for xbox reviews. Metacritic. Retrieved may 17, 2013
^ "Elspa sales awards: gold". Entertainment and leisure software publishers association. Archived from the original on march 19, 2009. Retrieved february 3, 2009.
^ Caoili, eric (november 26, 2008). "Elspa: wii fit and mario kart certified diamond in the uk". Gamasutra. Archived from the original on september 18, 2017
^ Hill, jason (march 2, 2006). "Black". Sydney morning herald. Retrieved january 16, 2016
^ Crewson, john (march 14, 2006). "Black". A.V. Club. Archived from the original on march 18, 2006. Retrieved january 16, 2016.
^ "The 100 best first person shooters". Ign. Ziff davis. September 9, 2013. Retrieved november 5, 2016.
^ Robinson, martin (march 9, 2010). "The number of bodies has been officially released." Ign. Retrieved january 16, 2016
^ Robinson, martin (march 15, 2010). "Practical body counting". Ign. Retrieved january 16, 2016
Black at mobygames
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